Daniel Curtis - Profile and Journalist Details

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Daniel Curtis

Daniel Curtis

Verified

Senior Dialogue Designer, Electronic Arts

Final Covers

Interior Design , Architecture , Food , Restaurants, Travel, Entertainment, Lifestyle , Parenting

Doesn’t Cover

education, sports

Journalist Type

Seniority Positions

Industries

Medium Formats

Content

Total articles 128

  • Lifecycle land decumulation strategies in a seventeenth‐century rural community

    By Daniel Curtis, Bram van Besouw| Wiley Online Library Verified For pre-industrial rural societies, ownership of or access to land – sometimes comprising more than 80 per cent of total wealth – was vital.1 Land created the means for subsistence but also was used for surplus extraction, collateral, and the assertion of social status.

    By Daniel Curtis, Bram van Besouw · Wiley Online Library

    Dec. 08, 2024

  • Career and Technical Education for All

    By Michael Horn, Daniel Curtis| Education Next Verified They make for great slogans and, on the surface, sound pretty good: “Computer Science for All!” “College for All!” Let’s give every kid what they need to go to college or get a tech job someday!But both movements had tough transitions from ideas into action. To achieve Computer Science for All, schools needed to recruit teachers with the expertise to create and teach those courses or help staff acquire specialized knowledge and embed Computer Science concepts in their regular classes.

    By Michael Horn, Daniel Curtis · Education Next

    Nov. 05, 2024

  • Lifecycle land decumulation strategies in a seventeenth‐century rural community

    By Daniel Curtis, Bram van Besouw| Wiley Online Library Verified For pre-industrial rural societies, ownership of or access to land – sometimes comprising more than 80 per cent of total wealth – was vital.1 Land created the means for subsistence but also was used for surplus extraction, collateral, and the assertion of social status.

    By Daniel Curtis, Bram van Besouw · Wiley Online Library

    Dec. 08, 2024

As seen in

Company Info

Electronic Arts

Electronic Arts (EA) is a leading company in digital interactive entertainment, established in 1982 and based in Redwood City, California. As a publicly traded entity on NASDAQ, EA is known for creating and delivering games, content, and online services across various platforms, including consoles, mobile devices, and personal computers. EA develops engaging games and experiences that foster global online communities around its popular franchises. The company emphasizes interactive storytelling to enhance user engagement and offers subscription services to enrich the gaming experience. EA's portfolio includes well-known brands such as EA SPORTS FC, Battlefield, Apex Legends, The Sims, Madden NFL, Need for Speed, Titanfall, Plants vs. Zombies, and EA SPORTS F1. In addition to its gaming offerings, EA is dedicated to building inclusive communities and promoting environmental initiatives, as highlighted in its annual Impact Report.

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Founded: 1982